Blossom sHANGHAI
Jan - April 2024, 3D Artist, 3D Environment Design
This project seeks to transport the audience back to 1990s Shanghai. Drawing inspiration from the TV series Blossoms Shanghai, particularly the vibrant night scenes of Huanghe Road, we crafted an immersive environment art piece in Unreal Engine 5. Our focus was to breathe life into the street even in the absence of people.
Highlights
Proactive Problem-Solver
Conducted research on architectural references for Huanghe Road, developed the street layout, and created the building blockout.
Defined the color palette and lighting direction to establish the scene's visual tone.
Collaborated with designers and producers to compose the scene and implement lighting setups in Unreal Engine.
3D Modeling
Create hero assests and props by observing and replicating subtle details, applying realistic traits like textures, lighting, and imperfections to create authentic, immersive art
Video
Final Outcome
Research
Huanghe Rode during the 1990s
Before starting the project, I conducted thorough research on various aspects of Huanghe Road during the 1990s, drawing from both the TV series Blossoms Shanghai and real-life references.
I gathered a street plan, a list of restaurants, and archival photos from the 1990s. Additionally, visual references from the TV series helped us accurately recreate key "hero" buildings.
Given that our project is set at night, lighting played a crucial role. I studied the types of light sources prevalent on the street, paying particular attention to neon signs, which were a defining feature of Huanghe Road's nighttime atmosphere. To establish the visual tone, I developed a color palette inspired by a combination of photo references and evocative oil paintings.
As the project progressed, we extended our research to include other elements, such as building materials, vintage cars, newspapers, and other details that helped enhance the authenticity of our scene.
Maya, Substance Painter, Unreal Engine
Hero Assest Modelling & UVs
Apply Materials in Substance Painter
Check Model in Unreal Engine
Lighting & Animation in Unreal Engine
3D Modelling & UVs in Maya
There are a lot of columns in this project, including the ones in the 8 Golden Spirits Restaurant. So I made a smart material using substance 3D Designer so it is adaptable in terms of the pattern, the colour and the texture.
Substance 3D Designer
Parametric Column Material
Neon signs
Hero Neon Light & Animation
Other Neon Lights
Final Render in the Unreal Engine